tongits rules 4 players: seating, deal size and turn order
The tongits rules 4 players should check before the first draw cover seating, deal size and turn order. A four-seat table moves faster than a three-seat table in some places and slower in others, so the group should agree on those three points before the deck is cut. That short pause prevents a round from turning into a debate after the first discard.
Seating and dealer choice before the first draw
Four players sit around one table with a clear view of the discard pile and the stock. The dealer is usually chosen once, then the deal passes in the agreed direction. The player to the dealer's left often starts, but the table should say so aloud. In a casual game, the table action is simple: place the stock in the center, leave space for exposed melds, and keep each player's hand separate.
Deal size and the stock on a four-seat table
Deal size is the first real test of tongits rules 4 players. A four-seat table cannot use the same starting count as a two- or three-seat table without checking how much stock remains for draws. The group should settle the count, the dealer's extra card if any, and the top discard before play. Write the agreed count on a score sheet if the table plays several rounds; that habit stops a later round from drifting into a different deal.
Draw, discard and turn order around the table
Each turn should follow one clear sequence: draw, act, discard, then pass. The draw can come from the stock or from a legal take at the discard pile, depending on the table's rule. After melding or adding to an exposed meld, the player still ends the turn with a discard unless the hand is finished. Turn order should run in one direction only. A four-seat table has less room for a missed pass, so the next player should wait until the discard lands.
Melds, sapaw and the exposed table
Melds are the sets and runs laid face up for everyone to read. Sapaw is the act of adding a card to an existing meld, and it changes the table because every player can see what has been extended. In tongits rules 4 players, the group should agree whether sapaw is allowed on any exposed meld or only on the player's own turn. Keep melds grouped by owner and rank so the table can check a finish without lifting cards.
Calling a finish under tongits rules 4 players
When a player calls a finish under tongits rules 4 players, the table should stop and check the hand before the next draw. A legal finish usually means the player has laid down every card that can be melded and is ready to discard the last card, or has emptied the hand under the table's agreed call. The other seats then verify melds, sapaw and the remaining cards. Do not let the next player draw until the call is confirmed; a four-seat table can otherwise lose track of whose turn was paused.
Scoring and table calls after the last discard
Scoring begins after the finish is confirmed or the stock is exhausted. At scoring, tongits rules 4 players should use one written total per seat and agree on how unused cards are counted. The caller's hand, the exposed melds and any cards left in the other hands all need a check. Read the totals back to the table before the deal passes. In a four-seat game, a single missed card can change the order, so the score sheet should show the round number and the dealer.
The last check for tongits rules 4 players is simple: confirm the seat order, the deal count and the finish call before the next round begins. If the table changes any one of those, say so before the first draw rather than after a disputed discard. A steady four-seat table is built on those small confirmations, not on speed.